Art Lead, Avatars and Economy

$149,000 - $205,000/Yr

Meta - Oklahoma City, OK

posted 29 days ago

Full-time - Mid Level
Oklahoma City, OK
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About the position

The Art Lead for Avatars and Economy will play a crucial role in shaping the artistic direction and high production standards for virtual reality experiences. This position involves collaboration with creative, technical, and product leaders to create innovative visual content that resonates with a vast audience. The role requires strong communication skills to articulate art direction goals and manage stakeholder expectations while ensuring the delivery of quality VR experiences.

Responsibilities

  • Realize and evolve artistic direction, vision and high production standard in the creation of products within the team.
  • Devise and construct technical solutions with 3D Artists, Technical Artist, and Engineers to advance the caliber of Avatars Art.
  • Communicate art direction goals and technical frameworks at an executive level to cross-functional product and technical partners.
  • Manage expectations for key stakeholders regarding the execution of quality VR experiences and content.
  • Regularly meet with art/tech art leads to define art quality standards, direct, and modify production artwork.
  • Coordinate creative and performance tradeoffs to deliver performant experiences at necessary quality levels.

Requirements

  • Experience to clearly articulate visual vision and align team of multidisciplinary contributors including technical artists, 3D artists, etc.
  • Experience to weather change, be flexible with new information or goals and set a positive example through tough challenges.
  • Interest to drive varied art styles, from realistic to stylized, to bring visual quality within the technical or performance guidelines.
  • Proven knowledge of art and visual design principles and real-time techniques relating to character pipelines.
  • Proven organizational skills with the experience to manage multiple projects, set priorities, and meet deadlines and expectations.
  • Technical understanding of standard game engines such as Unity or Unreal.
  • Proficient in industry standard art tools such as Photoshop, Maya, Zbrush, Houdini or similar.
  • Experience collaborating closely on large scale project strategy with other disciplines.
  • Portfolio demonstrating a keen interest in games and/or VR.
  • 5+ years industry experience in games or other 3D interactive media.
  • 5+ years experience as a lead in charge of significant aspects of visual development.

Nice-to-haves

  • Experience scaling asset development through OpenUsd composition.
  • Experience developing modular asset creation pipelines.
  • VR development experience.

Benefits

  • Bonus
  • Equity
  • Health insurance
  • 401k
  • Paid holidays
  • Flexible scheduling
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