Unclassified - Leavenworth, KS

posted 5 months ago

Full-time - Mid Level
Leavenworth, KS

About the position

Athenix Special Missions is seeking a qualified Hardware Software Engineer for the TRADOC Proponent Office (TPO) Virtual Gaming to provide Support Operations and Capability Services to the Mission Training Complex Capabilities Support II Contract with service to the National Simulation Center (NSC) Support Operations (SO). The NSC is the leader of the Army simulation community, providing Soldiers, leaders, and units the tools they need to train every day by developing and championing capabilities for the Synthetic and Training Environment (STE), Virtual-Gaming-Constructive Training Environments. The NSC functions as the Executive Agent responsible for the Army Mission Command Training Support Program (MCTSP); providing direct support to training exercises and experiments for Joint National Training Capability (JNTC) through support to the Mission Command Training Program (MCTP) and support to Home Station Training (HST) through the Regional Simulation Center (RSC). NSC houses and manages the Combined Arms Center - Training Innovation Facility (CAC-TIF); delivering interim solutions to capability gaps, while simultaneously providing valuable user feedback to STE-IS and providing Senior Leaders with situational awareness through hands-on demonstrations. Specific duties may include, but are not limited to: Support scripting using, but not limited to, C++, C#, Python, JAVA, XML, Unreal, Unity, Lumberyard, Microsoft Visual Studio, BiFrost, CyberBoss, and LUA Scripting Languages. Programmers shall be familiar with conventional design patterns (i.e. Command, Singleton, etc). Provide texture, rigging, animation, integration, testing, and validation of 3D models utilizing various platforms to include but not limited to Synthetic Training Environment (STE) product line accepted software, Autodesk 3D Studio Max, Maya, Substance Painter, Quixel Suite, Marmoset Toolbag, Adobe Creative Cloud, and Adobe Photoshop. Design and shape unique, user-centric products and experiences. Take multiplayer game mode features from concept through to delivery by iterating, experimenting, and exploring various multiplayer feature designs; define and drive the design, requirements, and priorities; create and maintain quality design documentation. Assess and evaluate the efficacy of virtual 2D and 3D model development, modification, and transferability between simulations, versions of simulations, and simulation modalities. Support every CAC-TIF project with media design packages; to include but not limited to Technical Design Drawings, Instructional Manuals, Diagrams, Production Documents, Slides, Signs, Animations, and Mobile Uploads.

Responsibilities

  • Support scripting using C++, C#, Python, JAVA, XML, Unreal, Unity, Lumberyard, Microsoft Visual Studio, BiFrost, CyberBoss, and LUA Scripting Languages.
  • Provide texture, rigging, animation, integration, testing, and validation of 3D models utilizing various platforms including Autodesk 3D Studio Max, Maya, Substance Painter, Quixel Suite, Marmoset Toolbag, Adobe Creative Cloud, and Adobe Photoshop.
  • Design and shape unique, user-centric products and experiences.
  • Take multiplayer game mode features from concept through to delivery by iterating, experimenting, and exploring various multiplayer feature designs.
  • Define and drive the design, requirements, and priorities; create and maintain quality design documentation.
  • Assess and evaluate the efficacy of virtual 2D and 3D model development, modification, and transferability between simulations, versions of simulations, and simulation modalities.
  • Support every CAC-TIF project with media design packages including Technical Design Drawings, Instructional Manuals, Diagrams, Production Documents, Slides, Signs, Animations, and Mobile Uploads.

Requirements

  • Four (4) years of experience in software development, simulation integration within the Microsoft Windows and Linux family of operating systems; including expertise in hardware and software standards and protocols; ability to apply architectures to real world requirements utilizing current LVC&G platforms.
  • Two (2) years of experience in software testing, analysis, troubleshooting, problem trouble reports development, management, and documentation (PTRs), and operating current gaming suite toolkit.
  • Experience in writing programs using C++, MFC, C#, Visual Basic, JAVA, XML, scripting languages, X programming and libraries and shall integrate networking packet protocols into simulation environments.
  • All personnel shall comply with and meet Information Assurance Technician Level II (IAT II) Certification requirements as specified in 05-PR-M-0002, Information Assurance Best Business Practice (IA BBP), Information Assurance (IA) training and certification, as updated, i.e. Security + and complete Computing Environment (CE) certification.
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