Geomagical Labs - Palo Alto, CA

posted 4 days ago

Full-time - Senior
Remote - Palo Alto, CA
Professional, Scientific, and Technical Services

About the position

Geomagical Labs is seeking a technical leader for 3D Cloud Graphics, focusing on the development and management of automated, cloud-based 3D conditioning and rendering pipelines. This role involves driving innovation in photorealistic 3D experiences, managing a team, and ensuring high-quality delivery of 3D graphics for various platforms.

Responsibilities

  • Architect, build, coordinate, and drive major tracks of 3D Cloud Graphics innovation.
  • Strategically build & manage a team of 3+ technical staff + affiliated colleagues.
  • Ship best-in-industry 3D experiences for use on mobile devices, web, and in-store.
  • Own & operate Cloud Graphics production systems like a mission-critical business.
  • Drive quality and on-time delivery through automation & wise management.
  • Develop & run 3D asset baking & conditioning pipelines for 1,000,000+ PBR LODs.
  • Develop full-stack tools & data pipelines to automate asset production at high scale.
  • Exceed 3D business KPIs (size, coverage, processing speed, features, visual quality).
  • Develop high-speed, photorealistic cloud ray tracing pipelines for mass-scale use.
  • Use combinatorial variants to render rooms & AI ground truth training data.
  • Develop strategies to solve business problems & unlock new opportunities.
  • Push the envelope of real-time realism with enhanced materials, lighting & engines.
  • Build, coach, mentor, and motivate a tight-knit, ambitious, cross-continent team.

Requirements

  • Strong systems architecture and programming skills (Python/Google Cloud).
  • Broad 3D graphics foundations and advanced understanding of texture-mapping technologies & standards.
  • Experience with asset optimization (retopologizing, remeshing, texture compression, etc.).
  • Understanding of leading ray-tracing technologies and emerging neural optimizations.
  • Hands-on experience with 3D modeling.
  • Degree in Computer Science or highly-related field.
  • Highly-productive Python systems programming skills, in a cloud environment.
  • Solid theory and practice of real-time & ray-traced 3D texture-mapped graphics.
  • Experience with 3D asset conditioning software (e.g. Simplygon, RapidCompact).
  • Experience using Blender modeling & scripting, and Cycles for ray-trace rendering.
  • Confident with texture-mapped materials, u-v mapping, atlassing, baking, AO.

Nice-to-haves

  • Experience with 3ds Max, V-Ray, RTX, Unreal Engine.
  • Experience with neural, plenoptic inverse rendering (NeRFs, Splats).

Benefits

  • Opportunity to work in a dynamic team of successful serial entrepreneurs, software developers, AI researchers, and graphics engineers.
  • Unique opportunity to deliver best-in-industry, photorealistic, mixed-reality design products to hundreds of millions of people.
  • Strong people-first culture, generous PTO, a focus on self-growth, and an actively shaped team culture to ensure a happy and healthy work environment for all.
  • Work from our Palo Alto or Amsterdam offices is preferred, but fully remote work may be available for exceptional candidates.
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