Meta - Redmond, WA

posted 4 months ago

Full-time - Manager
Redmond, WA
5,001-10,000 employees
Web Search Portals, Libraries, Archives, and Other Information Services

About the position

The Manager of Software Engineering for Wearables Multimedia Systems Software will lead a team focused on developing foundational software and firmware stacks for multimedia technologies, including Camera, Computer Vision, Audio, Graphics, and Display. This role is pivotal in driving the success of wearable products, such as the RayBan Meta AI glasses, and involves strategic and tactical management of software development processes to enhance user experiences in augmented and artificial intelligence applications.

Responsibilities

  • Grow teams of domain experts across Graphics, Display, Camera/CV technologies.
  • Manage diverse teams of technology experts, helping them develop their careers and assigning them to projects tailored to their skill levels and work styles.
  • Communicate and collaborate effectively with cross-functional hardware and software engineering teams.
  • Champion engineering and operational excellence, establishing metrics and processes for regular assessment and improvement.
  • Set clear expectations and create a positive work environment based on accountability, in collaboration with the engineering and management teams.
  • Develop the vision and strategy to help set direction for the team while managing day-to-day software development.
  • Work closely with dedicated recruiting staff to expand the team, including sourcing candidates, interviewing, and onboarding new employees.

Requirements

  • At least 5 years of experience in managing a software team in a fast-paced capacity.
  • 2+ years of demonstrated experience in managing other managers.
  • Proven understanding and experience executing full product life-cycles (prototyping, deployment, and support).

Nice-to-haves

  • Experience with low level GPU/Display kernel/FW development and optimization.
  • Experience in hardware-software development environments such as simulators, FPGA emulators, etc.
  • Experience with one or more in OpenGL, Vulkan, Unity, Unreal.
  • Experience with developing for open source standards.
  • Experience with SLAM/VIO, Eye Tracking, Hand Tracking technologies.

Benefits

  • Health insurance
  • 401k plan
  • Paid holidays
  • Flexible scheduling
  • Professional development opportunities
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