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Blizzard Entertainment is looking for an enthusiastic and experienced Pipeline Technical Artist to join its In-Game Cinematics department. This technical artist will work closely with Production Artists, In-Game's Technical Artists, and Engineers to design and improve workflows, build tools, and provide technical support for the various In-Game Cinematics projects. You understand how to effectively problem solve, collaborate, and innovate to define pipelines, tools and workflows that enable artists on our teams to do their best work. You are comfortable operating in a dynamic environment and can navigate changing priorities and fluid deadlines. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.