Principal 3D Character Artist - Unannounced Game | Irvine, CA or Albany, NY

Blizzard EntertainmentIrvine, CA
289d$116,800 - $216,000Hybrid

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About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. Blizzard Entertainment is looking for a well-rounded Principle 3D Character Artist to help craft a new, unannounced game for Blizzard. You should have extensive experience working with modeling, sculpting, and texturing tools to achieve photorealistic characters, weapons, and props. Additionally, you should have expertise in human and creature anatomy, hard surface modeling, and in Unreal Engine 5, paired with a strong technical background in game development and the character pipeline. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

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