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Electronic Arts - Redwood City, CA

posted 2 months ago

Full-time - Senior
Remote - Redwood City, CA
Publishing Industries

About the position

As a Senior Technical Artist (Character) at Maxis, you will play a crucial role in pushing the boundaries of character technology for The Sims franchise. This position involves collaboration with various teams to enhance character development practices and pipelines, ensuring high-quality character look development and performance. You will be responsible for creating prototypes, defining performance requirements, and resolving production issues, all while contributing to a creative and inclusive environment.

Responsibilities

  • Collaborate with Art & Animation Directors, Engineers, Character & Animation Leads to achieve look development, content pipeline, and runtime implementation goals.
  • Create character look development prototypes, applying latest technologies to aesthetic and performance goals.
  • Collaborate with technical directors to define character performance requirements, diagnose, profile, and manage content costs.
  • Help develop a technical character pipeline from Maya to Unreal.
  • Firefight production issues, investigating urgent issues and resolving roadblocks.
  • Collaborate with teams across the studio and EA to improve character development practices and pipelines.
  • Create solid documentation and training material.

Requirements

  • Production experience in Unreal Editor with a focus on character pipelines, including skeletal mesh actors, rigs & animations workflows, blueprints.
  • Understanding of human and creature anatomy, proportion, silhouette, & topology and techniques to create foundational models and textures.
  • 5 years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc).
  • Proficiency in Unreal Materials with a focus on character look development.
  • Fundamentals in PBR and proficiency in Substance Designer and Painter workflows.
  • 1 years of experience with runtime dynamics Cloth & Hair and related authoring techniques.
  • 1 years of experience designing and overseeing large character part systems.
  • Proficiency in Python, Mel, and developing and maintaining artists production tools.

Nice-to-haves

  • Experience developing and maintaining Maya riggs for game characters.
  • Experience developing for iOS/Android.
  • Experience developing for console hardware (XB1/XBX/PS4/PS5).

Benefits

  • Paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off to bond with baby
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) retirement plan
  • Vacation (3 weeks per year to start) for British Columbia
  • 10 days per year of sick time for British Columbia
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage for British Columbia
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