Senior Technical Artist

$95,000 - $138,000/Yr

ProbablyMonsters - Dallas, TX

posted about 14 hours ago

Full-time - Senior
Dallas, TX
Publishing Industries

About the position

ProbablyMonsters is looking for a Senior Technical Artist to become a core part of an unannounced development team located in Dallas-Fort Worth, TX. You will join a team that believes: Leadership is demonstrated by empowering and guiding employees to reach their full potential while working towards a clear goal. Making games is a team sport best done through planning, iteration, and collaboration. Predictability and creativity are not mutually exclusive. Providing opportunities to the next generation of developers is critical to the long-term health of the studio and the industry in general. Embark on the adventure of a lifetime with this role, joining the heart of the development team as we forge not just a groundbreaking game, but also shape the ethos of an exciting new studio. You'll dive into the creation process, bringing to life a variety of characters and creatures, all while guiding and inspiring a new wave of artistic talent.

Responsibilities

  • Design, create, and maintain high-quality rigs for characters and creatures, ensuring they meet animation and gameplay requirements.
  • Collaborate closely with Animators and Modelers to ensure rigs are intuitive and efficient, enhancing the overall animation process.
  • Work with the Character Art and Engineering teams to help define technical pipelines and best practices for rigging and animation integration in Unreal Engine.
  • Develop and optimize animation blueprints, ensuring seamless integration of character animations within Unreal Engine.
  • Collaborate in establishing streamlined workflows and optimal practices specific to rigging and animation, fostering efficiency and quality.
  • Offer insights and suggestions for refining workflows and implementing best practices within the technical art discipline, contributing to ongoing improvement.
  • Help prototype the early version of the game and set up foundational pipelines for rigging and animation for the entire team.
  • Take an active role in building our art and technical art departments, mentoring new hires, and setting guidelines for working within the game's engine.
  • Contribute to defining the art and technical art team's processes and champion the team's core values.

Requirements

  • 5+ years of experience as a Technical Artist.
  • Mastery of Unreal 4/5 as it relates to Technical Art.
  • Self-driven with excellent time management and communication skills.
  • Experience shipping at least one multi-platform AA or AAA game.
  • Present a portfolio or demo reel showcasing skills.
  • Demonstrate expertise in industry-standard software packages, and the ability to adapt to new software packages.
  • Possess excellent written and verbal communication skills to effectively convey ideas and collaborate with team members.
  • Must already live in the vicinity of Dallas, TX, or be willing to relocate.

Nice-to-haves

  • Experience with UE5's control rig is a bonus.
  • Experience animating is a bonus.
  • Experience working in a start-up or early-stage studio environment is a bonus.
  • A desire to mentor, train, and work as a leader; having already had experience mentoring or training entry-level developers and/or students would be a bonus, but a willingness to learn is required.

Benefits

  • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
  • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
  • 401(k) with an annual contribution by the Company.
  • Paid holidays and vacation, bereavement leaves, and parental leave.
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