Apple - Austin, TX
posted 6 months ago
As a Silicon Validation Software Engineer at Apple, you will play a crucial role in the design and manufacturing of next-generation, high-performance, power-efficient processors and system-on-chip (SoC) technologies. Your work will ensure that Apple products and services can efficiently handle the tasks that make them beloved by millions of users. You will be part of a talented team of software engineers with diverse backgrounds, including graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, and embedded systems. Together, you will develop graphics validation software and integrate it into the system-level test environment, contributing to the overall performance and reliability of Apple’s devices. In this position, you will be responsible for writing shaders that stress the GPU and generate high bandwidth traffic to and from the memory subsystem. Your deep understanding of GPU architecture will enable you to write tests that effectively stress the pipeline and exercise the interaction between the GPU and various IP blocks on the SoC. You will utilize necessary driver and firmware APIs to compile shaders and manage operations that move data around in the SoC using GPU threads and SIMD groups. A solid grasp of the different levels of GPU memory hierarchy, including Shared and Global memory, will be essential as you debug SoC software and hardware issues and perform system-level validation. This role requires a validation mentality characterized by meticulousness, curiosity, and persistence. You will also have the opportunity to implement and run machine learning and large language model workloads for GPU characterization, further enhancing the capabilities of Apple’s cutting-edge technology. An understanding of the display pipeline will be considered a plus, as it will complement your expertise in the field.
Match and compare your resume to any job description
Start Matching