Meta - Denver, CO
posted 2 months ago
Oculus Studios is expanding its Central Technology team, focusing on enhancing the capabilities of its First Party Game Studios, which include Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, and Ouru. The Central Technology team plays a crucial role in helping these studios leverage the economies of scale that Meta provides. We are seeking engineers who can effectively navigate Meta's extensive infrastructure and are enthusiastic about the opportunity to assist studios in creating video games. Our collaborative efforts aim to build centralized solutions and shared technologies that benefit all studios, thereby reducing overhead costs across Oculus Studios. As a Software Engineering Manager, you will support engineers who are responsible for developing common client-facing solutions across Oculus Studios. This includes areas such as Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, and Common Tooling. Your role will involve providing timely feedback to help engineers grow in their careers, addressing personal concerns that may impact their work, and mediating disputes within the team. You will collaborate with management and leadership across Oculus Studios to ensure alignment on long-term objectives, helping to define the roadmap for Meta's infrastructure and New Technology Support for game studios. You will also be tasked with identifying common needs across the first-party game studios, collecting requirements, and proposing solutions to gain buy-in. This includes building and launching features as part of a first-party product, learning from those launches, and applying that knowledge to future engagements. Additionally, you will work as a full-stack developer, gaining familiarity with multiple coding languages such as CPP, C#, Python, Hack, JavaScript, and React, as well as various game engines like Unity and Unreal. Familiarity with third-party game technologies, cloud environments, and internal tools will also be essential as you help onboard new engineers and support game studios during critical scenarios.