Meta - Phoenix, AZ
posted 2 months ago
Oculus Studios is expanding its Central Technology team, focusing on enhancing the capabilities of its First Party Game Studios, which include Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, and Ouru. The Central Technology team plays a crucial role in helping these studios leverage the extensive infrastructure provided by Meta, allowing them to create innovative video games more efficiently. We are seeking skilled engineers who can navigate Meta's vast resources and are passionate about supporting game development. Our mission is to build centralized solutions and shared technologies that reduce overhead for Oculus Studios, enabling them to focus on creating exceptional gaming experiences. As a Software Engineering Manager, you will support engineers who are responsible for developing common client-facing solutions across Oculus Studios, including Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, and Common Tooling. Your role will involve providing timely feedback to help engineers grow in their careers, addressing personal concerns that may impact their work, and mediating disputes within the team. You will collaborate with management and leadership across Oculus Studios to ensure alignment on long-term objectives and help define the roadmap for Meta's infrastructure and New Technology Support for game studios. In this position, you will identify common needs across the first-party game studios, gather requirements, and propose solutions to gain buy-in. You will also be involved in building and launching features as part of a first-party product, learning from these launches to enhance future engagements. Additionally, you will work as a full-stack developer, gaining familiarity with various coding languages such as C++, C#, Python, Hack, JavaScript, and React, as well as multiple game engines like Unity and Unreal. Your responsibilities will also include onboarding new game studio engineers to Meta's infrastructure and internal tools, ensuring a smooth transition while advocating for game development needs within Meta's core teams.