Meta - Columbia, SC

posted 2 months ago

Full-time
Columbia, SC
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About the position

Oculus Studios is expanding its Central Technology team, focusing on enhancing the capabilities of its First Party Game Studios, which include Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, and Ouru. The Central Technology team plays a crucial role in helping these studios leverage the economies of scale that Meta provides. We are seeking engineers who can effectively navigate Meta's extensive infrastructure and are enthusiastic about the opportunity to assist studios in creating video games. Our collaboration aims to build centralized solutions and shared technologies that reduce overhead for Oculus Studios across the board. As a Software Engineering Manager, you will support engineers who drive common client-facing solutions across Oculus Studios, including Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, and Common Tooling. Your role will involve providing timely feedback to help engineers grow in their careers, addressing personal concerns that may impact their work, and mediating disputes within the team. You will collaborate with management and leadership across Oculus Studios to ensure alignment on long-term objectives, helping to define the roadmap for Meta's infrastructure and New Technology Support for game studios. You will work to identify common needs across first-party game studios, collecting requirements and proposing solutions to gain buy-in. This includes building shipping features as part of a first-party product and launching them to consumers, while learning from those launches to apply institutional knowledge to future engagements. Additionally, you will build custom solutions that align with the Metaverse, such as Avatars and Common Identity, and deliver these features through game launches. As a full-stack developer, you will gain familiarity with multiple coding languages, including CPP, C#, Python, Hack, JavaScript, and React, and work with various game engines like Unity and Unreal. You will also become acquainted with third-party game technologies, such as AWS GameLift and Unity Vivox, and help determine the best hosting environments for different scenarios. Your responsibilities will include onboarding new game studio engineers to Meta infrastructure and internal tools, supporting game studios during break/fix scenarios, and assisting them in building, scaling, and optimizing new features for their existing and future titles.

Responsibilities

  • Support the engineers who drive common client-facing solutions across Oculus Studios.
  • Provide appropriate & timely feedback to help engineers improve and grow in their careers.
  • Help engineers deal with personal concerns that may affect their normal duties.
  • Assist in and mediate any disputes or disagreements both inside and outside of Oculus Studios Central Technology.
  • Collaborate across Oculus Studios management and leadership to ensure alignment on long-term objectives.
  • Help define the roadmap and establish Meta's infrastructure and New Technology Support approach for game studios.
  • Find common needs by working across the first party game studios collecting requirements and proposing solutions to gain buy-in.
  • Build shipping features as part of a 1st Party product and launch to consumers.
  • Learn from those launches and bring back institutional knowledge to apply to the next 1st Party engagement.
  • Build custom solutions that align with the Metaverse that are delivered to consumers by launching games that use those features.
  • Work as a full-stack / generalist developer and gain familiarity in multiple coding languages as needed.
  • Be or become familiar with multiple game engines.
  • Be or become familiar with multiple 3rd Party Game technologies.
  • Gain familiarity of alternate hosting environments and help determine where and how they should be used.
  • Help onboard new game studios engineers to Meta infra and internal tools.
  • Partner with other teams within Meta to figure out best approaches to migrate game studio services.
  • Support game studios during break/fix scenarios and be part of the escalation path.
  • Assist game studios in building, scaling, and optimizing new features for their existing/future titles.

Requirements

  • 2+ years of management experience
  • 5+ years of experience in developing backend services for games and/or enterprise (large scale distributed environments)
  • Broad knowledge of games and game development and/or enterprise scale infrastructure
  • Experience learning new approaches, coding languages, and Meta specific solutions
  • Experienced with C/C++ or C#
  • Experienced with Python or PowerShell
  • Experienced collaborating with team members across multiple disciplines to bring products to life.

Nice-to-haves

  • 5+ years of management experience
  • 10+ years of experience developing backend services for games
  • Shipped AAA titles or Large enterprise solutions
  • Experience working in major game engines (i.e. Unreal, Unity)
  • Experience as a Full-Stack developer in a large scale distributed environment
  • Experience with backend security, privacy, scalability, and persistence storage design paradigms
  • Experience in building user facing tools using languages such as Hack, JavaScript, React, etc.
  • Experience building supportable solutions that include proactive alerting, monitoring, and product metrics
  • Experience with major cloud providers (AWS, Azure, etc.)
  • Experience working with distributed computing platforms
  • Bachelor's Degree in Computer Science or Engineering

Benefits

  • $177,000/year to $251,000/year + bonus + equity + benefits
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