Lead Technical Artist

Wizards of the Coast
·
Posted: 
August 22, 2023
·
Onsite
Job Commitment
Full-time
Job Commitment
Mid Level
Job Function
Design & UX
Salary
N/A
Job Commitment
Full-time
Experience Level
Mid Level
Workplace Type
Onsite
Job Function

This job is closed

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About the position

Archetype Entertainment, a new game studio in Austin, Texas, is seeking a Lead Technical Artist to join their team and work on an unannounced science fiction game. The role involves heading up a team to build art tools and pipelines for a AAA game using Unreal technology. The Lead Technical Artist will collaborate with the Art Director to prioritize and architect the tools for the cross-discipline artists, while also analyzing tool usage and identifying new technologies to improve content production. The ideal candidate should have 5+ years of experience in art tool and pipeline creation, technical expertise in programming and scripting, and a thorough understanding of video game development and production pipelines.

Responsibilities

  • Coordinate internal R&D for Art tools, production pipelines, and content creation.
  • Lead and mentor other Tech Artists on the team.
  • Partner with the Production Art Director in building a strategy and schedule for tools and pipeline construction.
  • Collaborate with the rendering team to define art-related performance targets and budgets, and supervise the creation of tools to measure progress.
  • Work hands-on to build and develop new Art tools.
  • Analyze tool usage by the Art team to refine and streamline processes.
  • Identify new tools and technologies to improve content production.

Requirements

  • 5+ years experience in Art tool and pipeline creation for interactive entertainment
  • Broad knowledge across several art subject areas, including environment, character, VFX, UX, lighting, shading, and rendering
  • Technical experience with tool-related programming and scripting
  • Thorough understanding of video game development, art processes, and production pipelines
  • Experience with Unreal technology
  • Ability to coordinate internal R&D for Art tools, production pipelines, and content creation
  • Leadership and mentoring skills to guide other Tech Artists on the team
  • Collaboration with the Production Art Director to build a strategy and schedule for tools and pipeline construction
  • Hands-on experience in building and developing new Art tools
  • Analytical skills to analyze tool usage by the Art team and streamline processes
  • Knowledge of emerging trends and technologies in video game content production

Benefits

  • Medical, Dental & Vision Insurance
  • Paid Vacation Time & Holidays
  • Generous 401(k) match
  • Paid Parental Leave
  • Volunteer Program
  • Employee Giving & Matching Gifts Programs
  • Tuition Reimbursement
  • Product Discounts

Job Application Resources

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Wizards of the Coast

Wizards of the Coast develops and publishes game-based and other entertainment products.
Location
Renton, WA
Company Size
251-500
Workplace Type
Hybrid
Industries
Gaming
Media and Entertainment
Video
Digital Entertainment
Open Roles
11
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Wizards of the Coast

Wizards of the Coast develops and publishes game-based and other entertainment products.
Company Overview

Wizards of the Coast develops and publishes game-based and other entertainment products.

Benefits
  • Medical, Dental & Vision Insurance
  • Paid Vacation Time & Holidays
  • Generous 401(k) match
  • Paid Parental Leave
  • Volunteer Program
  • Employee Giving & Matching Gifts Programs
  • Tuition Reimbursement
  • Product Discounts
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