Software Engineer (Virtual Reality)
Red 6 AR
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Posted:
March 22, 2023
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Remote
About the position
The Virtual Reality Software Engineer at Red 6 will be responsible for developing next generation VR mission planning, brief, and debrief systems. They will identify and implement novel solutions to cutting edge virtual reality challenges, and will be involved in developing the game engine’s rendering codebase and implementing features that can involve numerous aspects of the graphics and visual domain, as well as data ingestion and parsing. The ideal candidate will have 7+ years of professional experience with high performance video game or AR/VR applications, preferably in the Unreal game engine environment, and will be comfortable writing multithreaded code and reasoning about dependency graphs.
Responsibilities
- Develop next generation VR mission planning, brief, and debrief systems
- Identify and implement novel solutions to cutting edge virtual reality challenges
- Develop game engine’s rendering codebase and implement features that can involve numerous aspects of the graphics and visual domain, as well as data ingestion and parsing
- Create stylized visual effects using particles, animation, sprites, textures, 3D models and shaders in the Unreal game engine
- Deliver virtual reality applications using Rift, VIVE, Gear VR, etc.
- Implement and improve various low-level systems that interface with platform APIs, i.e memory allocators (physical and virtual), file systems, input systems, graphics APIs, etc
- Understand memory management, multiple processor use, and runtime optimization
- Obtain a security clearance. This requires U.S. Citizenship.
- Have a strong understanding of 3D math, linear algebra, and techniques for numerical computing, modeling, simulation
- Have experience with Jira, Perforce, and Confluence or similar bug/task tracking and version control software
- Have a background with military or law enforcement and the ability to understand the nuances of customer use cases in those industries (preferred)
Requirements
- 7+ years of professional experience with high performance video game or AR/VR applications, preferably in the Unreal game engine environment
- 7+ years of professional C++ development experience with C++ 11 and up
- 3+ years of delivering virtual reality applications using Rift, VIVE, Gear VR, etc.
- 2+ years’ experience shipping user-facing features on games or other 3D interactive products
- Knowledge of shader programming
- Blueprints understanding
- Ability to create data driven visuals as well as control in game objects with exterior data
- Familiar with build processes, compiler toolchains and content pipelines
- Comfortable writing multithreaded code and reasoning about dependency graphs
- Implement and improve various low-level systems that interface with platform APIs, i.e memory allocators (physical and virtual), file systems, input systems, graphics APIs, etc
- Understanding of memory management, multiple processor use, and runtime optimization
- Qualified candidate must have the ability to obtain a security clearance. This requires U.S. Citizenship.
- Strong understanding of 3D math, linear algebra, and techniques for numerical computing, modeling, simulation
- Familiar with 2D graphics applications (for example Photoshop, Illustrator, GIMP, etc.)
- Basic 3D modelling skills (Maya, 3ds Max, Blender, etc.)
- Experience with 4D data capture and handling pipelines
- Experience with procedural asset content creation, using software such as Houdini
- Experience with rigging and animation
- Abilities/understanding in secondary areas such as skinning, animation, and lighting
- Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab, as well as retopology pipelines
- Sensors (camera, time-of-flight), image processing
- Experience working on a live service or online multiplayer game
- Experience with Jira, Perforce, and Confluence or similar bug/task tracking and version control software
- Background with military or law enforcement and the ability to understand the nuances of customer use cases in those industries